Cloud streaming video games as the name suggests is like a magical experience. A remote server is pushing through a HD standard game play directly to your TV screens through the internet. Is it the gaming scenario of the future? Yes it is true. Impressive but wait. Cloud streamed games face umpteenth number of problems which have to be solved before they become a reality.
Cloud streamed games face bugs like latency and control delay issues too often. Moving servers or increasing bandwidth is both costly and irritating. Is there a solution? Well it seems that Microsoft has the answer. It is called DeLorean.
DeLorean is a system that predicts what the player is going to do before they do it. The technology is still not ready but Microsoft is furiously working on it. A research paper details DoLorean as a exploratory execution system for mobile cloud gaming that is able to cover up to 250ms of network latency by sending the results of the player’s next action before it is made. The system sends multiple possible actions – Suppose there is a character GI Joe, the player can make him jump, kick or shoot and the Microsoft system would render all the three possibilities and send it to the gaming console early . When the player makes his choice it just chooses the correct option.
The research team also created Demos integrating the technology in both Doom 3 and Fable 3 and found that players “overwhelmingly prefer DeLorean to traditional thin-client gaming.”The predictive angle looks a bit uncanny, but it could significantly reduce input lag for future generations of the technology.
So today the Cloud Gaming could seem a little more than a futuristic marketing buzzword, but the idea of running incredible games from distant servers seems just high possible.